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Nintendo 64 Champion Collection

TurboGrafx-16

Titles in this collection: 263

Tested with Mednafen 1.26.1
File count (uncompressed): 263
File size (uncompressed): 111.6 MB
Format: .pce

The PC Engine (called the TurboGrafx-16 in the States) was released in Japan in 1989 as the first console of the 16-bit era, but don't let that fool you - It was still an 8-bit machine, it just had 16-bit graphics capability.

It was an amazing competitor to the original Famicom (the Nintendo Entertainment System) and feels like a very superior 8-bit console experience.

However, this hardware limitation mixed with a very delayed release outside of Japan meant that the potential to directly compete with the upcoming Super Nintendo and Sega Genesis powerhouses was cut short. It did fantastic in the Land of the Rising Sun, but was a failure everywhere else.

Special items included:
Unreleased prototypes, games not in English (but only if they were easy enough to play without being fluent in another language), English-patched translations, plus these extras:

"Artist Tool" and "Games Express CD Card."

Items removed:
Non-working dumps, duplicates, demo discs of games that eventually saw a release, prototypes of games that eventually saw a release, versions not in English when English was available, Japanese and European versions of titles when a North American version was available, hacks, homebrew games, and titles not in English that require proficiency in another language to play - Those can be found in my "TurboGrafx-16 Language Pack."

The JP version of "Splatterhouse" is included because the NA game had several censored items. I've also decided to keep both the JP and NA counterparts of these two titles due to major graphical content and story changes among them: "Kato-chan Ken-chan" alongside "J.J & Jeff" and "Doraemon: Meikyū Daisakusen" alongside "Cratermaze."

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